Fort Ruina

The fifth special colony. Currently, it is known to be the most dangerous colony.

Level Req.: 65+
War Zone: No
Dungeons available: Ruina Station, Steamer Crazy

NPCs
> Najaba (Weapon Shopkeeper)
> Ryeong (Armour Shopkeeper)
> Soyoung (Core Alchemist)
> Crowpar (Agent of Port Service)
> Sally (Grocer)
> Village kid Solmea
> Hyde (Guard)
> Ibank (Guard)
> Aniarc (Guard)
> Redujin (Guard)
> Opaeng (Guard)
> Stberry (Guard)


Fort Ruina Monsters:


Auto Cannon - Op Level: 65 HP: 1103

No one knows its origin but it was only built for one purpose. Destruction! Becareful of its search sensor.

Related Mobs: Auto Cannon - Op+
Hound S-01 Level: 67 HP: 1651

Modified desert hound. The mechanical beast is far more powerful to its living counterpart, the Desert Hound.

Related Mobs: Hound SP
Mechape Level: 70 HP: 1693

Modified ape from north Midreth. As it has become stronger, its appearance has become more ferocious.

Related Mobs: Mechape+
Mechape Archer Level: 72 HP: 1420

This is a modified ape. It has a very effective attack at both short and long distance.

Related Mobs:Mechape Archer+
Mechmander Level: 75 HP: 1478

Created using experimental cutting edge technology, is known for its powerful long range attacks.

Related Mobs: Mechmander+
Mechbuffalo Level: 77 HP: 2166

Modified to considerably increase attack power, it attacks using its iron horns.

Related Mobs: Mechbuffalo+
Electric Bird Level: 80 HP: 1574

Occasionally appears on continents and because of this it is a a well known member of the metal clan. Be careful of its lightning attacks.

Related Mobs: Electric Bird+
Mechzard Level: 83 HP: 2662

Uses long whip-like arms to attack. It has extremely high destructive power attacks.

Related Mobs: Mechzard+
Auto Cannon-EX Level: 87 HP: 1951

No one knows its origin but it was only built for one purpose. Destruction! Be careful of its sudden attacks.

Related Mobs: Auto Cannon - Op+

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